- Taiko No Tatsujin Drum Session Gameplay
- Taiko No Tatsujin: Drum Session Ps4
- Taiko No Tatsujin Drum Session Ps4 Controller
Before Guitar Hero and Rock Band cluttered living rooms with plastic instruments, there was Taiko Drum Master. Released on PS2 back in 2004, Taiko Drum Master came with an awesome plastic drum accessory and it was a ton of fun to play. It was also, sadly, the only Taiko game to release in the U.S.A. Despite being massively popular in Japanese arcades and having multiple releases on consoles and handhelds in Japan since then. Now, after all of these years, the wait for a new Taiko game to hit our shores is finally over with the release of Taiko no Tatsujin: Drum Session! The bad news is that it doesn't come with a drum controller this time, but the good news is that it's still tons of fun to play with a controller and the song list is excellent.
Continue reading our full review for all of the details.Game Details. I actually way back in the day - yeah, I've been writing reviews for this long. so I was pretty excited that a new game was finally coming to the U.S. For the most part, Taiko no Tatsijin: Drum Session! Is pretty much the same experience as before, but that's a good thing. Taiko drums are pretty simple to begin with, so there are only so many combinations of face and rim hits you can do. There are some other key differences, though, the biggest of which is the fact that there is no plastic drum controller included this time.
You can import a PS4 drum controller from the Japanese release of the game and it'll work just fine but they're pretty expensive. If you want to spend the extra cash, it is definitely the most fun way to play. If you don't want to spend another $75 or so (and I can't blame you. I didn't either) then playing with a standard PS4 controller is plenty of fun too, just in a different way.
The gist of the gameplay is that colored 'notes' scroll across the screen and you hit the proper button when they reach the proper spot. Red notes are for drum face hits while blue notes are for drum rim hits.
Big red or big blue notes mean you have to hit both sides of the drum at the same time. Faster songs or higher difficulties require you to alternate drumming with your left and right hands to keep up. With a standard controller in your hand Taiko no Tatsujin: Drum Session! Plays pretty much like any other rhythm game.
Left and right face and rim hits are mapped to controller buttons and there are several control schemes to choose from. My personal preference is to play the red notes with the down d-pad and X button and the blue notes with the shoulder buttons / triggers. Once you get used to it, you can alternate drum beats and hit the rim notes without having to think too much. Overall I'd say the core gameplay is simpler than most other rhythm games when playing with a controller, but on higher difficulty levels it still proves to be quite a challenge to keep up with. It's definitely a lot of fun, though. Another difference between this new Taiko game and the 2004 version is that there was little effort made this time around to 'Western-ize' it. The 2004 PS2 game had a bunch of recognizable American pop and rock songs thrown in to broaden its appeal, but that isn't the case here.
The 70+ songs included in Taiko no Tatsujin: Drum Session! Are all Japanese songs which, depending on how into Anime or Vocaloid you are, means you probably won't recognize very many of the songs here. That doesn't mean they aren't fun to play, or you can't learn to love them, but it might make it harder for some people to get excited about the game if they don't see a lot of recognizable names. For me personally, I found a ton of songs I really liked and recognized because I'm a huge anime nerd. The theme songs from 'Neon Genesis Evangelion', 'Attack on Titan', and 'Mr. Osomatsu' are tons of fun and I was also surprised by how much I like the Japanese version of 'Let it Go' (yes, THAT 'Let it Go') from Disney's 'Frozen'.
It's just so much less annoying in Japanese, somehow. I also enjoyed the Hatsune Miku Vocaloid tracks - -, the video game tracks from other Bandai Namco titles, and it was a nice surprise to see Babymetal's 'Gimmie Chocolate' in the list. The rest of the 70+ song track list is solid as well. The game also already has a lot of DLC available with individual songs coming in at $1.49 each. 'Don't Say Lazy' from K-On is just one of the songs available, and I have to admit I'm pretty tempted. As of right now, however, there is no Season Pass or bulk DLC purchase option available in N.A., which is disappointing. I'd kind of like to be able to pay one flat fee and get all of the songs - because, yes, the game is fun enough I want more songs - but that isn't an option at the moment.
As of this review I'm not sure what the plans are for bundles / passes / etc. Modes are pretty bare bones here.
Basically, you're just playing each song for fun and to improve your skills and there isn't much sense of progression. You do unlock a huge amount of cosmetic options for dressing up your drum, but they're all pretty pointless and don't act as particularly good motivation to keep you playing. There is also an 'online' mode where you play against pre-recorded ghosts of other players to see if you can top their scores, but it's not drastically different - or at all - from playing normally so it doesn't add much. You can also play local multiplayer, which is fun.
The game is fun enough to play as it, though, so even though there isn't a lot of stuff to 'do', I think it's fine. I have to admit that my initial reaction was that the $50 price is probably a tad too high, but considering that you're getting 70+ songs for that (compared to 30+ in the original PS2 release from 2004) it seems fair. Especially after playing it and having so much fun the price bothered me less and less. Since this is a Bandai Namco game, however, it'll probably go on sale early and often, so keep that in mind.
I do think any music / rhythm fans should definitely play it, though. It is easily the most accessible game in the genre on PS4, too, which helps its overall appeal as well since it won't overwhelm casual players or younger kids the same way might.
Do I wish it came with a drum controller? Should you still play Taiko no Tatsujin: Drum Session!
Before Guitar Hero and Rock Band cluttered living rooms with plastic instruments, there was Taiko Drum Master. Released on PS2 back in 2004, Taiko Drum Master came with an awesome plastic drum accessory and it was a ton of fun to play. It was also, sadly, the only Taiko game to release in the U.S.A.
Despite being massively popular in Japanese arcades and having multiple releases on consoles and handhelds in Japan since then. Now, after all of these years, the wait for a new Taiko game to hit our shores is finally over with the release of Taiko no Tatsujin: Drum Session! The bad news is that it doesn't come with a drum controller this time, but the good news is that it's still tons of fun to play with a controller and the song list is excellent.
Continue reading our full review for all of the details.Game Details. I actually way back in the day - yeah, I've been writing reviews for this long. so I was pretty excited that a new game was finally coming to the U.S. For the most part, Taiko no Tatsijin: Drum Session!
Is pretty much the same experience as before, but that's a good thing. Taiko drums are pretty simple to begin with, so there are only so many combinations of face and rim hits you can do. There are some other key differences, though, the biggest of which is the fact that there is no plastic drum controller included this time. You can import a PS4 drum controller from the Japanese release of the game and it'll work just fine but they're pretty expensive. If you want to spend the extra cash, it is definitely the most fun way to play.
If you don't want to spend another $75 or so (and I can't blame you. I didn't either) then playing with a standard PS4 controller is plenty of fun too, just in a different way. The gist of the gameplay is that colored 'notes' scroll across the screen and you hit the proper button when they reach the proper spot.
Red notes are for drum face hits while blue notes are for drum rim hits. Big red or big blue notes mean you have to hit both sides of the drum at the same time.
Faster songs or higher difficulties require you to alternate drumming with your left and right hands to keep up. With a standard controller in your hand Taiko no Tatsujin: Drum Session! Plays pretty much like any other rhythm game. Left and right face and rim hits are mapped to controller buttons and there are several control schemes to choose from. My personal preference is to play the red notes with the down d-pad and X button and the blue notes with the shoulder buttons / triggers. Once you get used to it, you can alternate drum beats and hit the rim notes without having to think too much.
Overall I'd say the core gameplay is simpler than most other rhythm games when playing with a controller, but on higher difficulty levels it still proves to be quite a challenge to keep up with. It's definitely a lot of fun, though.
Another difference between this new Taiko game and the 2004 version is that there was little effort made this time around to 'Western-ize' it. The 2004 PS2 game had a bunch of recognizable American pop and rock songs thrown in to broaden its appeal, but that isn't the case here. The 70+ songs included in Taiko no Tatsujin: Drum Session! Are all Japanese songs which, depending on how into Anime or Vocaloid you are, means you probably won't recognize very many of the songs here.
That doesn't mean they aren't fun to play, or you can't learn to love them, but it might make it harder for some people to get excited about the game if they don't see a lot of recognizable names. For me personally, I found a ton of songs I really liked and recognized because I'm a huge anime nerd.
The theme songs from 'Neon Genesis Evangelion', 'Attack on Titan', and 'Mr. Osomatsu' are tons of fun and I was also surprised by how much I like the Japanese version of 'Let it Go' (yes, THAT 'Let it Go') from Disney's 'Frozen'. It's just so much less annoying in Japanese, somehow. I also enjoyed the Hatsune Miku Vocaloid tracks - -, the video game tracks from other Bandai Namco titles, and it was a nice surprise to see Babymetal's 'Gimmie Chocolate' in the list. The rest of the 70+ song track list is solid as well. The game also already has a lot of DLC available with individual songs coming in at $1.49 each.
'Don't Say Lazy' from K-On is just one of the songs available, and I have to admit I'm pretty tempted. As of right now, however, there is no Season Pass or bulk DLC purchase option available in N.A., which is disappointing. I'd kind of like to be able to pay one flat fee and get all of the songs - because, yes, the game is fun enough I want more songs - but that isn't an option at the moment. As of this review I'm not sure what the plans are for bundles / passes / etc. Modes are pretty bare bones here. Basically, you're just playing each song for fun and to improve your skills and there isn't much sense of progression.
You do unlock a huge amount of cosmetic options for dressing up your drum, but they're all pretty pointless and don't act as particularly good motivation to keep you playing. There is also an 'online' mode where you play against pre-recorded ghosts of other players to see if you can top their scores, but it's not drastically different - or at all - from playing normally so it doesn't add much. You can also play local multiplayer, which is fun. The game is fun enough to play as it, though, so even though there isn't a lot of stuff to 'do', I think it's fine.
I have to admit that my initial reaction was that the $50 price is probably a tad too high, but considering that you're getting 70+ songs for that (compared to 30+ in the original PS2 release from 2004) it seems fair. Especially after playing it and having so much fun the price bothered me less and less. Since this is a Bandai Namco game, however, it'll probably go on sale early and often, so keep that in mind. I do think any music / rhythm fans should definitely play it, though.
It is easily the most accessible game in the genre on PS4, too, which helps its overall appeal as well since it won't overwhelm casual players or younger kids the same way might. Do I wish it came with a drum controller? Should you still play Taiko no Tatsujin: Drum Session!
A Taiko no Tatsujin (2011) arcade cabinet,Platform(s),Taiko no Tatsujin (2001 arcade game)February 21, 2001Taiko no Tatsujin: Green VersionMarch 14, 2019Taiko no Tatsujin, literally translating to English as Master, is a series of rhythm games created. In the games, players simulate playing a Taiko drum in time with music.
The series has released games for the and for console and mobile platforms including, and Japanese.While the series is mainly designed for use within, there are also specially localized releases for other regions, including English-, Chinese- and Korean-language versions. This section needs expansion.
You can help. ( January 2015)Timeline of arcade releases 2001Taiko no TatsujinTaiko no Tatsujin 22002Taiko no Tatsujin 3Taiko no Tatsujin 42003Taiko no Tatsujin 52004Taiko no Tatsujin 62005Taiko no Tatsujin 72006Taiko no Tatsujin 8Taiko no Tatsujin 92007Taiko no Tatsujin 102008Taiko no Tatsujin 11Taiko no Tatsujin 122009Taiko no Tatsujin 12 Don!
To ZoryobanTaiko no Tatsujin 132010Taiko no Tatsujin 142011Taiko no Tatsujin (2011)2012Taiko no Tatsujin KATSU-DON2013Taiko no Tatsujin Sorairo ver.Taiko no Tatsujin Momoiro ver.2014Taiko no Tatsujin Kimidori ver.2015Taiko no Tatsujin Murasaki ver.Taiko no Tatsujin White ver.2016Taiko no Tatsujin Red ver.2017Taiko no Tatsujin Yellow ver.2018Taiko no Tatsujin Blue ver.2019Taiko no Tatsujin Green ver.Taiko: Drum Master. Main article:Taiko: Drum Master is the first official North American release in the franchise, first released for the on October 26, 2004 in North America and September in Japan. Instead of Japanese pop and anime music, Taiko: Drum Master uses English-language pop music by artists including and, and Western animation theme songs from and.Taiko no Tatsujin 13 Taiko no Tatsujin 13 is the thirteenth arcade release of the series, with service commencing December 17, 2009. Taiko no Tatsujin 13 was used to hold the Japan-wide tournament Namco Presents Taiko no Tatsujin Nippon-ichi Ketteisen 2010: The Best Master is You! In early 2010. Taiko no Tatsujin 14. Taiko no tatsujin 14 is known to be the last enumarated arcade.
Since then, their succesors have specific names.Taiko no Tatsujin 14 is the fourteenth arcade release of the series. With more than 150 playable songs, 14 inherits many features from previous releases. For a limited time, 14 participated as part of a collaboration with. As part of the franchise's 10th anniversary celebration, an upgrade patch was made available for 14, adding five extra songs to the track listing. Taiko no Tatsujin Plus Taiko no Tatsujin Plus, also stylized as Taiko no Tatsujin +, is a video game application exclusively for iOS devices, released on May 28, 2014 in Japan. Plus is free to download but charges for purchasing additional music packs. In June 2015, Plus introduces the All-you-can-take Music service, allowing unlimited downloads of designated songs within a set time for a fee.
Plus is chiefly controlled with a simulated drum surface on the device's touchscreen, but also supports 's electronic drum sets with subsequent updates.In addition to typical Taiko no Tatsujin gameplay, Plus also includes the Fukubiki feature, where in-game points can be exchanged for rolls of lucky draw for randomly drawn prizes.Taiko no Tatsujin (2011) Taiko no Tatsujin is the fifteenth and currently operating arcade release of the series. This release is significantly different from previous arcade releases, allowing players to store play data with Bandai Namco's Banapassport card, customizing player characters and by-player difficulty settings. The game can also receive online updates to add playable songs and features. Initially released exclusively in Japan, the cabinet has been released since January 2014 in Southeast Asian regions including, and.Since its initial release in 2011, the game has received one or two major upgrades each year.
Main article:Taiko no Tatsujin: Drum 'n' Fun!, also known as Taiko no Tatsujin: Nintendo Switch Version!, was released for the. The game was revealed during a March 2018 presentation and was released in Japan, Hong Kong, Taiwan and South Korea on July 19, 2018, in Southeast Asia on August 9, 2018.
It was released in the US, Europe and Australia on November 2, 2018. Together with the first PS4 Taiko game, it is the first game of the series to be officially localized overseas in North America for over a decade, as well as the very first official European and Australian release from the series overall. The game is digital-exclusive for the North America region, but available in both physical and digital in Europe as well as the bundle that also packages the Tatacon drum controller with the game. It makes use of the of the console's controllers to simulate the use of drumsticks. The game also features exclusive songs from,.
A special Taiko drum controller has been released to play this game in arcade style.In other media Collaborations Taiko no Tatsujin frequently hosts collaboration campaigns with other video game franchises and companies. Collaboration efforts include porting signature songs into Taiko no Tatsujin games, sometimes with special dancers and background designs. In return Taiko no Tatsujin elements are shown as guest appearances in other media.
Notable entities collaborated with the series include:.Spin-offs From 2005, broadcast 26 3-minute shorts of the Taiko no Tatsujin characters in.A manga version of the series was also serialized in.Mini versions of the game appear in the Namco game when the main characters is equipped with a costume resembling a drum, and in the Nintendo DS game.Playable Taiko no Tatsujin machines also appear in.There is a gamemode in the video game called osu!Taiko.Reception Consumer Taiko no Tatsujin games generally receive favourable reviews from critics. Most published console and handheld releases receive Review Scores of over 30, out of a total of 40. Taiko: Drum Master attained a 77-point score from 35 reviews. List of Taiko no Tatsujin Famitsu Review ScoresDateReleaseScoreDec 2, 2010Wii Minna de Party Sandaime (Wii)32/40 (9/8/7/8)Nov 23, 2011Wii Kettei-Ban (Wii)31/40 (8/8/7/8)Jul 12, 2012Chibi Dragon to Fushigi na Orb (3DS)31/40 (8/8/8/7)Nov 29, 2012Wii Chogōka-Ban (Wii)32/40 (8/8/8/8)Nov 21, 2013Wii U Version (Wii U)32/40 (9/8/7/8)Jun 26, 2014Don to Katsu no Jikū Daibōken (3DS)33/40 (8/9/8/8)Nov 20, 2014Tokumori (Wii U)32/40 (9/8/7/8)Jul 9, 2015V Version (PlayStation Vita)30/40 (7/8/8/7)Nov 26, 2015Atsumete★Tomodachi Daisakusen!
(Wii U)32/40 (8/8/8/8)Jun 16, 2016Dokodon! Mystery Adventure (3DS)32/40 (8/8/8/8)Notes.: 太鼓の達人.: 音符,: onpu.: 魂ゲージ,: tamashii geeji.: ノルマ,: noruma.: かんたん,: kantan.: ふつう,: futsū.: むずかしい,: muzukashii.: おに, lit. Taiko no Tatsujin official site. Archived from on 13 June 2014. Retrieved 13 June 2014.
^. Taiko no Tatsujin Development Blog. Retrieved 13 June 2014.
Retrieved 28 August 2015. Retrieved 6 February 2015. Retrieved 6 February 2015. ^. Retrieved 22 September 2015.
Retrieved 22 September 2015. Social Game Info. Retrieved 22 September 2015. Akibahara News. Retrieved 22 September 2015. Retrieved 6 February 2015.
Retrieved 13 June 2014. ^. Retrieved 12 January 2015. Retrieved 12 January 2015. Retrieved 12 January 2015. Retrieved 8 January 2015. Retrieved 8 January 2015.
Retrieved 8 January 2015. Retrieved 8 January 2015. Retrieved 8 January 2015. Retrieved 8 January 2015.
Retrieved 8 January 2015. Retrieved 28 August 2015. Retrieved 28 August 2015. Retrieved 5 January 2015. Retrieved 5 January 2015. Retrieved 5 January 2015. ^.
Retrieved 23 April 2015. ^. Retrieved 23 April 2015. Retrieved 23 April 2015. Retrieved 23 April 2015. ^. Retrieved 28 August 2015.
Retrieved 28 August 2015. ^. Retrieved 28 August 2015. Retrieved 22 June 2016., Siliconera, retrieved 22 June 2016. ファミ通.com (in Japanese).
Retrieved 2018-10-09. Retrieved 2018-10-09. Retrieved 2018-10-09. ^ Romano, Sal.
Retrieved 27 July 2018. Sina Hong Kong (in Chinese). Retrieved 17 May 2018. 4Gamers Taiwan (in Chinese). Retrieved 15 May 2018. Inven Korea (in Korean). Retrieved 16 May 2018.
Retrieved 8 June 2018. EB Games Australia. Retrieved 17 August 2018. Nintendo Life. Retrieved 14 September 2018. McFerran, Damien (9 March 2018). Nintendo Life.
Retrieved 9 March 2018. Retrieved 22 September 2015. Retrieved 22 September 2015. ^. Retrieved 18 August 2015. Social Game Info.
Retrieved 22 September 2015. ^. Retrieved 18 August 2015. Retrieved 18 August 2015. Retrieved 18 August 2015.
Arcade Heroes. Retrieved 26 January 2015. Retrieved 18 August 2015.
Retrieved 18 August 2015. Retrieved 18 August 2015. Retrieved 22 September 2015. Retrieved 5 January 2015. Retrieved 5 January 2015.
Retrieved 5 January 2015. Retrieved 5 January 2015. Retrieved 5 January 2015. Retrieved 5 January 2015. Retrieved 28 August 2015.
Retrieved 17 November 2015. Retrieved 26 June 2016.External links.
So apparently my delivery from Play-Asia won't arrive before Friday. And thanks to not knowing for sure if English text was included in the Japanese version plus the Asia version bundle not being available when I ordered, I ended up getting the Asia game and the drums separately, which is (postage/customs) included just a tiny bit more expensive than the bundle on Amazon. Like 35 Euro tiny. Oh well, at least I'm getting the cover and spine with English lettering:)Anyway, since the images in the first post aren't working right now, is there any place where I can find the song list in Enlish? The official website doesn't have it from what I can see (no surprise, I guess). Still trying to the hang of quoting the way I think it should work and failing (somewhat), but anyway.
I can shed light on that, assuming he just ordered the bundle:Drum Session & controller complete with shipping (Global Priority, unlike e.g. Free adobe web template download free. Amazaon.com there's no other choice) and import fees deposit cost about 112 Euros (for Germany, other country will of course vary according to their customs and tax regulations). And if I was to order right now, delivery is estimated for Nov 2-4.So indeed a lot cheaper than Play-Asia and slightly faster as well (assuming you'd order from PA with UPS or FedEx delivery). Still trying to the hang of quoting the way I think it should work and failing (somewhat), but anyway.
I can shed light on that, assuming he just ordered the bundle:Drum Session & controller complete with shipping (Global Priority, unlike e.g. Amazaon.com there's no other choice) and import fees deposit cost about 112 Euros (for Germany, other country will of course vary according to their customs and tax regulations). And if I was to order right now, delivery is estimated for Nov 2-4.So indeed a lot cheaper than Play-Asia and slightly faster as well (assuming you'd order from PA with UPS or FedEx delivery).
Well, I didn't order them at Amazon myself either, I just quoted the actual cost it would have taken. I ordered mine at PA as well for about 35 Euros more, but that's including the import fees deposit they're now offering when going through FedEx, so I'm optimistic that customs should be handled relatively painless and quick - it's my first try using that particular option, though, so I guess I'll know more be the end of the week.I hope the tatacon quality is good enough for the casual Taiko player (i.e. Well, I didn't order them at Amazon myself either, I just quoted the actual cost it would have taken. I ordered mine at PA as well for about 35 Euros more, but that's including the import fees deposit they're now offering when going through FedEx, so I'm optimistic that customs should be handled relatively painless and quick - it's my first try using that particular option, though, so I guess I'll know more be the end of the week.I hope the tatacon quality is good enough for the casual Taiko player (i.e. Added a link to a plaintext version in the OP, cuz it seems like nothing can really be done about image issues atm.re:Tatacon stuff, I don't have it myself, but the reviews seem pretty in line with what I'd expect considering the Wii one.
It's hard to play some of the hardest stuff on it cuz of the sensitivity. Honestly, I expect more people here to have trouble with noise and with keeping it still than with sensitivity.
Taiko No Tatsujin Drum Session Gameplay
Once I get mine, I'l do some investigation and post some tips on how to get best use of it. The Japanese community already seems like they're working on figuring it out, they're just frustrated that they have to do it all themselves again rather than having Namco improve their product.On a more positive note, so that seems good, lol. From the sound of things.
It's a bit YMMV.
Taiko No Tatsujin: Drum Session Ps4
Taiko no Tatsujin: Drum Session! Is a fairly straightforward rhythm game which like many other rhythm games centers around hitting symbols to the beat of various songs. Particularly in Drum Session!, you have red colored notes that represent hitting the center of the taiko drum, blue notes that represent hitting the side of the drum, and a couple symbols indicating you need to perform a drumroll(mashing all the buttons like the drum god you are).While Taiko no Tatsujin: Drum Session!
Taiko No Tatsujin Drum Session Ps4 Controller
Has fairly simplistic controls, the game feels engaging to play and having those simplistic controls made it easier for me to immerse myself in the music while drumming along to the beat. There is also the option to increase the difficulty of the song which usually entails more notes to hit in quick succession as well as other options such as increasing the speed of the song up to 3x, having hidden notes, and swapping the red and blue notes around. While those options were personally too difficult for myself to play through a song with, I am sure other more skilled rhythm game enthusiasts would have a nice time with it all.There are a couple other game modes to choose from apart from your typical single-player mode.
You can play the game locally with two players each of you drumming along at the same time to a selected track. There is also an option to play against yourself which has you drum alongside the ghost of your previous run of the song to try and get a higher score. Lastly, there is a ranked tournament mode where you play against the ghost data of other players around the world to try and climb the ranking ladder.Unsurprisingly, the game features mainly Japanese tracks, but there are quite a few songs on the tracklist that will be recognizable to the western audience such as the Japanese versions of “Let it go” from Disney’s Frozen, “Try Everything” from Zootopia, and that “Pen Pineapple Apple Pen” song by Pikotaro. The game also features songs from popular anime titles such as One Piece, Neon Genesis Evangelion, and Attack on Titan as well as songs from the likes for My Neighbor Totoro, Hello Kitty, and Vocaloid ’s Hatsune Miku. Overall, I think there is something for everyone in this tracklist, and even when I didn’t recognize a song I still had an enjoyable time drumming along to it.Another part of Taiko no Tatsujin: Drum Session! That I really liked was its fun cutesy art style and one of the best parts of the game, in my opinion, was unlocking items to decorate your adorable taiko drum avatar.
Each track in the game comes with a bingo card with each spot on the card being an objective you have to complete within the song to earn a stamp. For every three stamps, you unlock in a row on the bingo card, you earn a coin which can be used in the shop to buy mystery boxes containing random character cosmetics, player greetings, and titles.Now while I really enjoyed my time with Drum Session!, there are a couple of minor things that took away from my experience with the game.
Firstly, I didn’t really like calibration options in the game, particularly the auto calibrate option since it tells you to plug in the earphones that originally came with your PS4 when you bought it so that it can play sounds for the microphone to pick up and adjust the settings accordingly. I thought that the method of calibration was a bit inconvenient, but it definitely worked since afterward the game felt a lot better to play once I managed to find the headphones and completed the calibration. Additionally, playing the game on a PS4 controller, while adequate, didn’t feel as immersive as swinging a drumstick and didn’t provide enough tactile feedback to make hitting the notes feel satisfying. I think if the controller vibrated more upon hitting the notes I would’ve had a better time.Taiko no Tatsujin: Drum Session! Is a really fun game that I think anyone can enjoy. It has something for the casual player as well as those who are more competitive with their rhythm gaming.
The music is catchy, the art style is fun, and the gameplay is addictive.Regardless of its lack of a drum controller and the tediousness of its calibration settings, the game is one that I highly recommend people check out for some nice chill rhythm gaming goodness.